Yeara Kozlov, PhD
Computer Vision Engineer
I’m a PhD graduate in the area of computer graphics and vision. I studied at the Computer Graphics Lab at ETH Zürich and Disney Research|Studios. My research focused on capturing the physics of human faces. I was supervised by Dr. Thabo Beeler and Dr. Derek Bradley from the Capture and Effects group at Disney Research|Studios, and Prof. Markus Gross of the Computer Graphics Lab at ETH Zürich. My research focused on optimizing physically-based graphics models from human performance capture data. Previously, I completed a M.Sc. in Visual Computing at Saarland University and Max Planck Institute for Informatics in Saarbrücken, Germany. I received a B.Sc. in Physics from the Technion, Israel.
I am currently working as a computer vision engineer, working on low-level, real-time computer vision algorithms.
Throughout my PhD studies I was one of the co-leaders of CSNOW, the Network of Women in Computer Science of the Computer Science Department at ETH Zürich.
Besides work, I practice mountain sports to a high level, including sky running, ski touring and climbing. I also built a campervan. I post highlights on instagram.
Y. Kozlov, D. Bradley, M. Bächer, B. Thomaszewski, T. and M. Gross.
Enriching Facial Blendshape Rigs with Physical Simulation.
Proceedings of Eurographics (Lyon,France,, April 24-28, 2017), Computer Graphics Forum, vol. 36, no. 2
[pdf] [video] [cgl website] [disney research website] [bib]
A. Bermano, T. Beeler, Y. Kozlov, D. Bradley, B. Bickel, M. Gross
Detailed Spatio-Temporal Reconstruction of Eyelids
Proceedings of ACM SIGGRAPH (Los Angeles, USA, August 9-13, 2015)
[pdf] [cgl website] [disney research website] [bib]
Y. Kozlov, H. Xu, M. Bächer, D. Bradley, M. Gross and T. Beeler
Data-Driven Physical Face Inversion.
Kozlov, Y., Esturo, J. M., Seidel, H. P., & Weinkauf, T.
Regularized Harmonic Surface Deformation.
Technical report: arXiv preprint arXiv:1408.3326.